Daisy-cutter -- See Shooter.
Dead ball -- When the ball is not in play, it is said to be 'dead'. The ball comes into play when the bowler starts his run-up, and becomes automatically dead when the umpire considers it to have 'finally settled' in the hands of the wicket-keeper or bowler, when a wicket falls, or when the ball reaches the boundary or when the umpire calls 'over' or 'time'. The umpire may call the ball dead at other times - for example, when the ball lodges in the batsman's clothing, or when a serious injury occurs to a player.
Declaration -- The decision of the batting captain to close his innings. Usually made in order to give his bowlers time to bowl the other side out to win the match, or delayed by twenty crucial minutes while the side's senior player struggles from 96 to 100.
Declaration bowler -- Inept bowler employed to allow the batting side to score quickly, usually in the hope of contriving a result in a rain-affected match.
Deep -- Fielding position prefix also indicating 'on the boundary' (See Long), but used in conjunction with the name of an infield position - e.g. deep square leg, deep extra cover.
Devil's number -- An Australian superstition concerning the number 87 and, by extension, 187, 287 etc. Something to do with things being upside-down in Australia, perhaps, but the theory is that being 13 short of 100 gives it terrible powers. It is, of course, purely coincidental that 1987 was when Australia last lost a Test series to England. See also The new voodoo number
Dibbly-dobbly -- Derogatory term applied to slow-medium paced bowling even less threatening than that of a trundler.
Did not bat -- Entry in the scorebook against a batsman who, erm, did not bat.
Dismiss -- To get a batsman out.
DNB -- See, erm, Did not bat.
Dolly catch -- A gentle, easy catch.
Don, the -- See Bradman, D.G.
Dot ball -- A ball from which no run is scored and no wicket falls. So called because of the scorebook notation for such a ball.
Donkey-drop -- Style of slow bowling less threatening still than dibbly-dobbly.
Down wicket -- See Broken wicket.
Draw -- A match that is not played under limited-overs rules, ends in a draw if both sides have not completed the agreed number of innings when the allotted time expires. Strange as it may seem, this can and does happen even after five rainless days of a Test match. A drawn match is not necessarily a boring one, as many who should know better believe. A batting side stubbornly holding on to avoid defeat can be one of the most exciting spectacles in the game.
Drive -- A straight-batted, front-foot batting shot, in front of the wicket.
Duck -- When a batsman is out without scoring any runs. See also Golden Duck
Economy -- A bowler's ability to prevent the batsmen from scoring. Of course, the best way to do this is to put them back in the hutch, but economy is usually measured in runs per over. In most forms of cricket, a bowler is happy with a rate of less than three runs an over.
Edge -- Batting shot, usually unintentional contact between ball and edge of the bat. May result in a catch to wicket-keeper or slips.
Eleven -- See XI. Also, the most random number in the universe. Ask people for a random number and 11 will be the number chosen more than any other.
Extra -- Colloquial term for extra cover.
Extras -- Runs not scored off the bat - no-balls, wides, byes and leg-byes. Extras count to the team's total, but not to the batsman.
Farm the strike -- Where a good batsman is batting with a tail-ender, he will often want to face as much of the bowling as possible, since he ought to be at less risk than his less proficient partner. To this end, he will aim to take a single from the fifth or sixth ball of an over, in order to put himself at the receiving end for the next. An astute captain will be aware of this tactic and may set his field to frustrate it, or to encourage the good batsman to take a single.. Sometimes, however, a captain becomes so focused on getting at the tail-ender that he appears to forget about getting the batsman out. A valuable late-order partnership can develop this way, when a more aggressive approach from the fielding side might have stopped it before it began.
Featherbed -- A pitch of gentle pace and predictable bounce on which batting is easy.
Fence -- Means by which the boundary is marked on some grounds. Curiously, a fielder may touch a boundary fence when stopping or catching a ball, but if he touches a boundary line or rope, the ball is deemed to have crossed the boundary. Quite how thick a rope can be before it becomes a fence is one to ponder in the bar while the rain pours down outside.
Ferret -- Not-very-competent-at-all batsman, so called because he goes in after the rabbits.
Fielding positions -- Please see this diagram for a graphical representation of the Cricket field and various fielding positions. See Backward, Bat-pad, Cover, Deep, Extra, Fine, Gully, Long, Mid, Point, Short, Silly, Slip, Square, Third man.
Fifty -- Fifty runs scored by a single batsman in a single innings. See also Century, Hundred.
Fine -- Fielding position behind the wicket and close to the longitudinal axis of the pitch.
Finger -- The umpire's index finger, raised in response to an appeal to indicate that the batsman is out. This is necessary only in cases of doubt - where the batsman has lobbed a gentle catch or the wicketkeeper is trotting towards the boundary to retrieve the middle stump, there is no need for the umpire to give him out.
Finger spinner -- Bowler who uses his fingers to spin the ball. For a right-arm bowler, this term is synonymous with off spinner.
First baller -- More usual term for Golden Duck (which is rather schoolboyish.) Incidentally, there is not, but ought to be, the Platinum Duck, which is the special feat of being out, usually run out, without facing a ball.
First class -- Cricket played between recognised first class teams over three, four or five days, with two innings per team. What makes a first class team is not always clear - the game's governing bodies occasionally have to rule on whether a particular match should count as first class. In Australia, first class matches are played between the six States, in addition to Test matches and county games against touring teams. Other countries have comparable domestic first class structures.
Fishing -- Playing with the bat away from the body at a ball outside the off stump. Such a shot is likely to yield nothing more than an edged catch to the wicketkeeper or slips.
Five for -- Colloquial term for a bowler's return of five wickets in an innings. (See Bowling analysis.)
Flash -- Batting shot, a cousin of the Harrow drive. The flash is an ambitious drive aimed at a ball too wide to reach easily. Safer than it looks, since any contact with the ball is likely to send it high over the slips' heads and first bounce into the third-man fence.
Flight -- Arguably a more important weapon even than spin in a slow bowler's armoury, flight is the art of varying the ball's arc and speed through the air in order to deceive the batsman. An aerodynamicist will tell you that flight depends heavily on the non-linear relationship between velocity and drag, and the existence of a 'critical velocity', below which the drag on an object can actually increase. To a spin bowler, this means that he can make the ball dip suddenly in mid-flight, leaving a batsman who thought he had it covered a yard short of the pitch and unable to keep the ball down. Flighted bowling takes nerve and the confidence not to give in when the occasional ball's whistles over mid-on for six. By presenting the batsman with temptingly hittable balls, it encourages him to take risks.
Flipper -- A wrist-spinner's 'trick' ball, deceptively fast and low-bouncing. Difficult to bowl, but deadly when straight.
Follow-on -- If, in a two-innings match, the side batting second falls short of the other side's first-innings score by 150 runs in a three or four-day match, or 200 runs in a five-day match, the captain of the leading team may ask them to bat again immediately. By exercising this option, he gives his bowlers the chance to bowl the other side out again and win by an innings. (See Winning margin)
Footwork -- The stance is only a starting point - it allows the batsman to move his feet easily into position to play balls of any length and direction. A short-pitched ball can be played most easily off the back foot ('playing back'). The batsman moves his back foot back towards the wicket and across into the line of the ball, giving him the maximum time to judge the speed and bounce of the ball. An overpitched ball is best played off the front foot ('playing forward'). The batsman moves his front foot forward and across, ideally alongside the point where the ball pitches. This allows him to hit it close to the ground, before it has bounced very high or deviated off the pitch. A good-length ball (pitching maybe 6-8 feet from the batsman from a slow bowler, slightly more from a fast bowler) makes neither of these methods easy, but a good batsman will usually play forward to a good-length ball. Against slow bowling, a batsman may 'use his feet' - i.e. leave his crease to bring himself closer to the pitch of the ball, or even to turn a good-length ball into a full toss. In doing this, he risks being stumped if he misses the ball, but it is a tactic that can upset a bowler's rhythm and accuracy.
Four -- A ball which crosses the boundary after having first touched the ground, and which scores four runs.
Four ball -- Bad ball, likely to be hit for four.
French cut -- An attempted attacking batting shot in front of the wicket resulting in four fortunate runs behind the wicket off the inside or bottom edge of the bat. Usually millimetres away from a 'Bad luck, mate'.
Front foot, But he was on the -- expression of the bizarre but abundant supposition that a batsman cannot be out lbw when playing forward.
Front foot no ball -- The original no-ball law required the bowler to have some part of his back foot behind the bowling crease at the instant of release. However, many bowlers 'drag' the back foot a considerable distance after landing it, and umpires complained that it was impossible to judge where the bowler's foot was when he actually released the ball. So in 1967, the MCC introduced the present law requiring some part of the front foot to be behind the popping crease when the ball is released. Since the bowler's front foot does not move after landing (if it did, he would do the splits!) it is much easier for the umpire to judge the fairness of the delivery.
Full, on the -- Without touching the ground. According to context, this may be between bowler and batsman, bat and fielder or bat and boundary. (In some cases, even between bowler and boundary, although this scores only four byes or wides, not six.)
Full toss -- A ball that reaches the batsman without pitching.
Gardening -- The laws allow a batsman to make minor repairs with his bat to the surface of the pitch, for example to pitch-marks made by the ball or scratches from fielders' studs. There's an element of psychology at work here too: a batsman beaten by a ball that whistled past his chin might prod the spot where it pitched to spare the bowler from giving himself too much credit for the delivery.
Gate -- The gap between bat and pad, that a good batsman should keep closed. Hence 'Gated' or bowled through the gate.
Get one's eye in -- (of batsman) get accustomed to the batting conditions.
Given out -- Declared out by the umpire.
Glance -- Batting shot, a faint touch applied to ball outside leg stump, to deflect it beyond the wicket-keeper's reach. Elegant and extremely difficult to play.
Glove -- Gloves are worn by the batsmen to protect their hands from the ball as well as to give the batsmen a firm grip on the handles of their bats. See also protective equipment.
Golden Duck -- A quite excellent Chinese restaurant in Mackay. Also a special case of a duck in which the batsman is out on his first delivery of an innings.
Good Length -- A ball which is neither shortpitched nor overpitched, thus making an attacking shot more difficult and risky. Against a slow bowler, a good length ball might pitch 6-8 feet in front of the batsman. A good length ball from a fast bowler might pitch slightly further in front of the batsman.
Googly -- A wrist-spinner's off-break, bowled with an action similar to that for the leg-break.
Governing bodies -- Each cricketing country has its own governing body (e.g. the Australian Cricket Board, the England and Wales Cricket Board), responsible for running the domestic game in that country, especially the first-class game. Each country's board is answerable to the International Cricket Council, which fixes the schedules and conditions for all international cricket, and co-operates with the MCC in updating the laws of the game.
Helmet -- Helmets are worn by the batsmen to protect their heads from the ball. See also protective equipment.
Hit the ball twice -- The striker is allowed to use his bat to defend his wicket from a ball he has already hit. If he hits the ball a second time for any other reason, he may be given out. Another occurrence I've never seen. See also Out.
Hit wicket -- The striker is out hit wicket if, in playing the ball or setting off for his first run, he breaks the wicket with his bat, person or clothing. G.Boycott (Yorkshire and England) was once out hit wicket in a Test match when his cap fell onto his wicket. The bowler is credited for a hit-wicket dismissal, so a batsman cannot be out in this way from a no-ball. See also Out.
Hoick -- See Cow shot
Hook -- A batting shot similar to the pull, but played to a ball at chest height or above. Spectacular but risky, due to the difficulty in keeping the ball down.
How? -- See How's that?
How's that? -- The Marylebone Cricket Club law book's prescribed form of words for an appeal to the umpire to give a batsman out. Common alternative renderings are "How?" "'owizzeee?" and "Waaaaaaaaaaaah?". The popular lay version, "Howzat?" was last heard at about the same time as "It's a fair cop."
Howzat? -- See How's that?
Hundred -- One hundred runs scored by a single batsman in a single innings. See also Century, Fifty.
Hutch -- See pavilion. See also Rabbit.
ICC -- International Cricketing Council. See Governing bodies.
In-ducker -- Opposing batsman's term for the stock delivery of a trundler. Although it sounds like a variation on the inswinger, the in-ducker is merely a straight ball that the batsman has contrived to miss, so he has to give it a semi-mystical name to explain his downfall.
Infield -- Those fielders either close to the bat in search of a catch, or within about 30 yards of it, saving the single.
Injuries -- If a batsman or bowler gets injured before he is needed, hard luck. Other players in the team can fill in for an injured bowler, but no allowance is made for an unfit batsman - he can struggle through as best he can, or the team can make do without him. Real man's game, cricket!
Innings -- (1) The time spent at the wicket by one batsman, until he is out; (2) The combined innings (1) of the entire batting team, ending when ten batsmen are out, or the batting captain declares the innings closed. (Note: In cricket, the word "innings" is used for both the plural and the singular. "Inning" is a term used only in baseball, which is as it should be.)
Inswinger -- Swing delivery that moves in the air towards a righthanded batsman. The bowler's aim is to pass the inside edge of the bat and hit the batsman's leg for an lbw, or the wicket itself.
Jaffa -- Good or unplayable ball, typically one that bounces and leaves the bat late in its trajectory.
Jag -- (1) Motor car made in Coventry, England, that consumes an obscene amount of fuel and roadspace, while still forcing occupants to sit with their chins on their knees. (2) Rather unattractive verb for the behaviour of a ball that cuts in off the seam from outside a batsman's off stump.
Joke bowler -- Inept bowler employed because he has turned out as a favour to the captain, who had only nine men an hour before the start, who said as he arrived "I fancy a bowl today." The target of muttered oaths and murderous scowls from the real bowlers, whose hard work he undoes in the course of three overs for 40.
Knee roll -- Not the peculiar chicken-effect product containing more gristle than meat, whose appearance at tea-time can be grounds for a club's removal from its visitors' fixture list, but the thickened part of the pad that protects the batsman's knee. Most usually spoken of when commentators use it as a crude guide for judging the height of a possible lbw: a ball that hits the batsman above the knee is likely to pass over the wicket.
Knights -- I refer here to the elite band of cricketers who have been honoured by the British Crown for their services to the game. India, Pakistan, South Africa, Sri Lanka and Zimbabwe, although all former parts of the former British Empire, no longer recognize the Queen as head of state, so this list, which is not exhaustive, contains only players from Australia, England, New Zealand and West Indies.
Sir George Allen 1902-89, England 1930-48, Knighted 1986
Sir Alec Bedser b.1918, England 1946-55, Knighted 1997
Sir Donald Bradman b.1908, Australia 1928-48, Knighted 1949
Sir Colin Cowdrey b.1932, England 1954-75
Sir Richard Hadlee b.1951, New Zealand 1973-90, Knighted 1990 -the only one knighted while still playing Test cricket
Sir Leonard Hutton 1916-90, England 1937-55, Knighted 1956
Sir Garfield Sobers b.1936, West Indies 1954-74, Knighted 1975
Sir Clyde Walcott b.1926, West Indies 1948-60
Sir Pelham Warner 1873-1963, England 1898-1912, Knighted 1937
Sir Everton Weekes b.1925, West Indies 1948-58
Sir Frank Worrell 1924-67, West Indies 1948-63, Knighted 1964
Knocking in -- Conditioning the surface of a new bat by repeatedly hitting it with an old ball or a wooden mallet. A bat that hasn't been adequately knocked in will splinter under the impact of a new ball.
Late cut -- See Cut.
Law -- Cricket is governed by laws, not rules. The MCC's code of laws consists of 42 laws that govern the conduct of the game and the responsibilities of players and umpires. Special rules or playing conditions may apply to individual matches or competitions. You can access the Year 2000 MCC's Laws of Cricket by clicking here.
However, if all those laws are a bit too much for you and you would just like a simple explanation of the game, there is always this explanation which seems to appear most often on tea towels to be hung in people's offices:
"You have two sides, one out in the field and one in. Each man that's in the side that's in goes out, and when he's out, he comes in and the next man goes in until he's out. When they are all out the side that's out comes in and the side that's been in goes out and tries to get those coming in out. Sometimes you get men still in and not out. When both sides have been in and out including the not-outs, that's the end of the game. Howzat?"
LBW -- See Leg Before Wicket.
LBW, not playing a shot -- Part of the law since the Sixties, this reduces the criteria a ball must satisfy for a batsman not attempting to hit it to be out Leg Before Wicket -- When a batsman prevents a bowled ball from striking the wicket by blocking the ball with his leg, he is said to be out 'leg before wicket', or more simply "lbw". See also Out.
Leg-break -- A ball spun by the bowler so as to turn from leg to off for a righthanded batsman.
Leg-bye -- Run scored from a ball that hit the batsman's body rather this his bat.
Leg cutter -- Fast bowler's delivery that leaves the righthanded batsman sharply after pitching.
Leg glance -- A batting shot. However, there really is only one sort of glance! See Glance.
Legover incident -- During a Test match between England and West Indies in 1991, England's Ian Botham lost his balance in avoiding a bouncer from Curtly Ambrose. Realising he was dangerously close to his stumps, Botham tried to step over the wicket but dislodged a bail with his thigh. In discussing Botham's dismissal at the end of the day's play, TMS's Jonathan Agnew muttered to his colleague Brian Johnston that Botham "couldn't quite get his leg over." What followed was some 90 seconds of unforgettable radio, with Johnston gigglingly helplessly and spluttering "Aggers, for goodness' sake, stop it."
Leg side -- The side of the pitch nearer the batsman's legs as he faces the bowler, i.e. to the bowler's right for a right-handed batsman. See also On side.
Leg spinner -- Bowler whose primary delivery is the leg-break.
Leg stump -- Of the three stumps which comprise a wicket, the one to the leg side. See also Off stump and Middle stump.
Length -- The distance from the bowler to the point where the ball pitches. This affects the time the batsman has to see the ball's behaviour off the pitch, and so influences his choice of stroke. See shortpitched, good length and overpitched.
Limited bouncers -- Not a law but a playing condition for first-class matches, restricting a bowler to one (Pura Cup matches) or two (Test matches) bouncers per batsman per over. Bouncers above this limit are called no-balls. Many observers, myself included, regard this as unnecessary. The umpires already have the power under law 42 to remove a bowler for intimidatory bowling (see Beamer, Bouncer). This condition is a belated and inappropriate response to the blatantly intimidatory tactics employed, most notably by the West Indies, in the 1970s and 1980s, when all that was needed was for the umpires to enforce the existing law.
Limited overs cricket -- Alternative term for one-day cricket.
Line and length -- Another schoolmaster's favourite, ostensibly in praise of the undoubted virtue of accuracy in bowling. Too often, however, it has the effect of deterring young bowlers from practising the aggressive arts of pace, swing and spin, and could be the reason that English cricket is full of journeyman medium-pacers. Coaches are at last beginning to realize that while a fast bowler or a big spinner can become accurate with practice, no donkey, however good his sense of direction, has yet won the Melbourne Cup
Linseed oil -- What glaziers use to keep their putty malleable. When they're not doing that, they rub it into their cricket bats. The oil maintains the resilience of the wood, and keeps it from drying out and becoming brittle, or from absorbing moisture and swelling up. Some modern bats are impregnated with polyurethane or other waterproofing substances, but such bats tend to perform less well than natural, oiled willow.
Lofted drive -- A batting shot played intentionally in the air, over the heads of the close fielders.
Long -- Fielding position prefix indicating 'on the boundary'. Confusingly, long-leg is behind the wicket, while the apparently synonymous long-on is in front of it, barely within shouting distance of long-leg. See also Deep.
Long hop -- A shortpitched ball, not fast or high enough to be a bouncer, which presents the batsman with an easy hit off the back foot.
Long Room -- A long room (!) in the pavilion at Lord's, looking out onto the playing area and lined with portraits of distinguished cricketers and cricketing memorabilia. Players walk through it on their way to the middle.
Loop -- The high trajectory of a flighted delivery from a slow bowler. By tossing the ball up, the bowler gives it the greatest chance of deviating off the pitch, and also encourages the batsman to take the risk of using his feet.
Lord's -- A cricket ground in St John's Wood, north London, generally considered the 'home' of cricket. It belongs to the Marylebone Cricket Club (MCC), and was founded by Thomas Lord some 200 years ago. Lord's plays host to a Test match against each touring country each year, as well as the finals of the major domestic competitions. Middlesex County Cricket Club also plays its home games at Lord's.
Maiden -- An over in which no run is scored off the bat, nor from a wide or no-ball. The traditional best man's joke about bowling a maiden over ceased to be funny before the First World War and was eventually outlawed by the Marylebone Cricket Club in 1927.
Maker's name -- Sound defensive batting technique involves meeting the ball with the full face of the bat - 'showing the bowler the maker's name'. These days, most bats are so garishly decorated that the bowler could probably see the maker's name from the end of his run.
Match referee -- An off-field official at Test matches and other major events, whose responsibility is to oversee the broader conduct of the game and to take any disciplinary action that may be required against the players.
Mid -- Prefix of three infield fielding positions: mid-off between bowler and covers; mid-on in equivalent position on on-side; mid-wicket between mid-on and square leg.
Mid-wicket -- A leg-side infield fielding position. As far as I can guess, the name derives from sense (3) of 'wicket', since the fielder is roughly level with the halfway point of the pitch.
Middle -- (1) See In the middle. (2) The middle of the bat. (3) To hit the ball with the middle of the bat. Bat makers go to great lengths to persuade players that the new Ergomax Arsekicker has a larger, sweeter middle than any bat ever made. The truth is, however, that as long as the bat has a middle somewhere, a good player will have the timing to find it.
Middle, In the -- Involved in the game. A batsman returning from injury or in a run of bad form may be said to be 'short of time in the middle', meaning short of match practice.
Middle stump -- Of the three stumps which comprise a wicket, the one in the middle. See also Off stump and Leg stump.
Minefield -- See Cabbage patch.
Nelson -- The number 111. The connection to Admiral Lord Nelson is tenuous and mostly unexplained, but the number that bears his name, and multiples of that number, are held to have mystical properties in English cricket. There are those - Test umpire David Shepherd prominent among them - who will not keep both feet on the ground while 111 is on the scoreboard, although quite what they are trying to prevent is not clear either.
Nets -- A pitch enclosed at the sides, back and top with netting is called a net and used for practice. Trouble is, turf net pitches take as much maintenance as those on the square, so most clubs don't bother. Instead, they use a concrete base covered with synthetic 'all weather' matting, which takes on the character of a police skid-pan after the slightest sprinkling of rain. Worse, it doesn't tolerate spikes, so bowlers are expected to practise in rubber-soled shoes, in which no bowler in his right mind (so we can exclude left-armers) would risk bowling at full speed.
New ball -- In most levels of cricket, each innings begins with a new ball. In the first class game, once the fielding side has bowled 80 overs with one ball, the captain may call for a new one, so that his pace bowlers have the advantage of a sharp seam and a shiny cover. The tactic can backfire, however, especially if the batsmen are well set, since the harder ball comes faster off the bat.
Nightwatchman -- In a first-class match, a tail-ender sent in when a wicket falls near the end of a day's play. The theory is that a batsman is most vulnerable at the start of his innings and early in the day, so this tactic is intended to protect a specialist batsman from one of these dangerous times. Of recent times, Australian captain Steve Waugh has declared tha the Australian team will cease using Nightwatchmen.
Nipbacker -- Colloquially, a fast ball that 'nips back' off the pitch towards the batsman, like an off-cutter.
No! -- The call from one batsman to the other indicating that he should not run. See Calling.
No-ball -- A delivery ruled unfair by the umpire for one of several reasons, usually to do with the position of the bowler's feet. (See Popping crease, Return crease) The bowler cannot take a batsman's wicket with a no-ball, although the batsman may be out in ways not credited to the bowler, e.g. run out. A no-ball counts one run to the batting side's score. If the batsmen run, or the ball goes to the boundary without hitting the bat, that number of no-balls is scored instead. If runs are scored off the bat, the one-run penalty does now apply.
Non-striker -- The batsman at the bowler's end, not facing the bowling. See also Striker.
Not out -- (1) Umpire's call in denying an appeal. (2) Entry in the scorebook against a batsman not dismissed at the end of his team's innings, either because of a declaration, or because all ten of his teammates are out.
Obstructing the field -- Another rare means of dismissal. A batsman who causes an intentional obstruction to the fielding side may be given out. The kind of accidental collision that occasionally results from two players watching the ball is not considered an infringement of this law. See also Out.
ODI -- One Day International.
Off-break -- A ball spun by the bowler so as to turn from off to leg for a righthanded batsman.
Off-cutter -- Fast bowler's delivery that turns sharply towards a righthanded batsman after pitching.
Offer the light -- Strictly speaking, the opposite. The law requires the umpires to determine that the light is unfit for play (see Bad light), and then to ask the batsmen if they wish to continue in the unfit conditions. If they do, play continues until the light deteriorates further and the umpires repeat the offer.
Off side -- The side of the pitch away from the batsman's legs as he faces the bowler, i.e. to the bowler's left for a right-handed batsman.
Off-spinner -- Bowler whose primary delivery is the off-break
Off stump -- Of the three stumps which comprise a wicket, the one to the off side. See also Leg stump and Middle stump.
Old favourite -- Usually to be found in the hands of a trundler when his turn comes to bat. Close inspection reveals the autograph of the young Neil Harvey and the maker's mark 'Noah and Sons, finest gopher wood'. The trundler's batting, incidentally, is instantly recognizable from his bowling - although technically correct and hard to get out, he seldom hits the ball off the square.
On side -- Alternative term for leg side.
One-day cricket -- Term usually used to denote cricket played between first class teams but not under first class conditions. The matches are of only one innings a side, and are decided by the number of runs each side scores in a pre-determined number of overs - 50 in one-day internationals, 40 or 60 in other competitions - so every match produces a winner.
One-day specialist -- A player whose game is considered more suitable for the one-day format than for first-class cricket. For a batsman, this means favouring quick scoring over the concentration required to build a long innings. One-day bowlers are more prized for accuracy and economy than for aggression and wicket-taking ability. Sharp, athletic fielding is valuable in any kind of cricket, but is especially critical under limited-overs rules.
One short -- The umpire's call and signal (touching right hand to right shoulder - well-nigh useless, since the scorers are never expecting it and have to be bellowed at anyway) when either batsman fails to make his ground when turning for a second or subsequent run. Although the subsequent run is also, by definition, short, only one run is disallowed. The enforcement of this law depends on the vigilance of the umpires. At first-class level, each umpire will move as soon as the ball is hit into a position from which he has a clear view of the popping crease; in a junior club game, the chances are that the umpires will be gazing dreamily after the ball, and so fail to notice when the batsman turns a yard short of the crease.
Open the face -- Turn the face of the bat to the off side. Not really commensurate with the principles of straight bat and 'in the V', but popular in the one-day game to direct the ball into gaps in the field.
Openers -- The two batsmen who commence a team's innings. Since they will be facing fresh, fast bowlers with a new ball, these are usually the two most disciplined, if not necessarily most skilful, batsmen in the team.
Orthodox spinner -- See Finger spinner.
Out -- As a special service to our American readers who may be familiar with baseball terminology , we think we should point out that in cricket, batsmen do not 'make out', in any sense - they are mostly too short, overweight and the smell of Deep Heat and linseed oil can be quite stomach-turning. (The Don was an exception - as a cricketer, and as a man.) Happiness, as any girl will tell you, is a fast bowler, preferably one of six-foot-five. A batsman gets out, or just is out. That said, there are numerous ways for a batsman to get out. See Bowled, Caught out, Handled the ball, Hit the ball twice, Hit wicket, Leg before wicket, Obstructing the field, Run out, Stumped, Timed out.
Outfield -- The area between the infield and the boundary. A shot hit into the outfield is usually worth at least one run, even if it goes straight to a fielder.
Outswinger -- Swing delivery that moves in the air away from a right-handed batsman. The bowler's intention is usually to hit the outside edge of the bat and offer a catch to slips or wicketkeeper.
Oval, the -- A cricket ground in Kennington, south London, home of Surrey County Cricket Club. Famous for the giant gas holder (no, not Tony Lewis) to one side of the ground, it has a reputation for producing the best, fastest pitches in England and is traditionally the venue for the last Test match of the English summer.
Over -- A series of consecutive balls. bowled from one end by one bowler. The international convention for an over is now six balls, although overs of four and five balls were common before 1900, and Australia and New Zealand were last to abandon their customary eight-ball overs. No-balls and wides do not count as part of an over, so a bowler who bowls one must bowl an extra ball to compensate. Alternate overs are bowled from opposite ends of the pitch, and no bowler may bowl two overs consecutively.
Overarm -- The usual style of bowling in modern cricket, in which the ball is released above the head and bounces once before reaching the bat. According to legend, it was invented in a nineteenth-century English back garden by a girl in a crinoline, whose skirt was too full to let her bowl underarm to her brothers.
Over (umpire's call) -- The umpire's call after six fair balls have been bowled, or as close as he can guess to six after he dropped all his counting stones trying to signal One Short.
Overpitched -- A ball whose length allows the batsman to play forward and meet the pitch of the ball.
Overthrow -- A further run scored when a fielder's throw misses or rebounds from the stumps. If an overthrown ball crosses the boundary, four runs are added to those the batsmen have run.
Over the wicket -- The position of the bowler relative to the wicket, such that his bowling arm is between his body and the wicket. A right-arm bowler will therefore bowl to the left of the wicket. See also Round the wicket.
'owizzeee? -- See How's that?
Pace -- (1) The speed of a bowler's delivery, as in medium-pace or, less often, slow- or fast-paced bowling. (A slow or fast bowler is usually called just that.) (2) Fast bowling. (3) High speed, as in 'the game was played at a tremendous pace.'
Editors note: Ann Jacobson sent me the following curious musings as regards to pace:
Here's one for the Newtonians out there. You know that what we're referring to as 'pace' is, in fact, velocity (well, strictly the horizontal component of a vector quantity, since what counts is the time the ball takes to travel from the bowler's hand to the batsman.) So you also know that Sir Isaac, had he lived beyond the furlongs per fortnight era, would agree that there's only one unit in which to measure velocity, and that is metres per second.
So why is it that, according to cricketers, pace comes by the yard, as in "He's lost a yard of pace since his back injury"? As anyone who's made their own curtains will know, this is meaningless because it doesn't tell you how wide the roll of pace is. I've scoured learned cricketing volumes for information on this, but can't find anything to tell me whether there is a standard width for pace, or whether medium pace comes in a wider roll than, say, searing pace. (There certainly seems to be a lot more of it about.) Not even Military Medium pace appears to adhere to a standard, and the military are famous for their measurements (well, according to Ann, anyway.)
I think we should be told, and there may be scope here for a Wanderers campaign. Our track record is good, as Andy Bichel can testify as he polishes up the new ball in Trinidad, so how about it?
So, readers. How about it?
Pace bowler -- A bowler who bowls with pace, i.e., a fast bowler
Pad -- Usual term for the device known as a leg-guard only in cricket catalogues, a cane and canvas structure strapped to the lower leg to protect it against the impact of the ball. Also worn by the wicketkeeper.
Pad up -- (1) To put on protective equipment before going out to bat; (2) To allow the ball to hit the pad, rather than attempt to hit it with the bat.
Pair -- A duck in each innings. Also - rarely - 'a pair of spectacles'. A batsman coming in for his second innings after a duck in the first is said to be 'on a pair'.
Pajamas -- See Pyjamas. No, I'm not kidding.
Partnership -- The time spent at the wicket by one pair of batsmen and the runs scored (including extras) in that time. There are ten partnerships per completed innings, labeled from first-wicket partnership to tenth-wicket partnership, in order.
Pavilion -- The clubhouse of a cricket ground, where the players change, wait to bat and take their refreshments.
Penetration -- Generally, penetrative bowling is that which is likely to take wickets, rather than merely being difficult to score off. Of course, there's nothing quite like the moment of penetration, as the gleaming red weapon slips through the last line of defence. The emphasis on economy rather than penetration may explain Wilma's lack of enthusiasm for the one-day game.
Pinch-hitter -- A recent and, as far as we can tell, entirely inappropriate borrowing from baseball. Rather than a substitute batsman (not allowed anyway - see Substitute), a 'pinch hitter' is a big-hitting tail-ender, promoted to the top of the batting order to take advantage of field-placement restrictions in the first 15 overs of a 50-over one-day innings.
Pitch -- (1) The mown area, 22 yards long, with the wickets and creases at either end; Please see the diagram below for a graphical representation of the pitch. (2) In hitting the ground on its way to the batsman, the ball is said to pitch; (3) The point on the pitch (1) at which the ball pitches (2)!
Plank -- Typically an old or poor-quality bat that imparts more energy to the batsman than to the ball when hit.
Playing back -- When batting, to play a ball off the back foot, a good strategy against a short-pitched ball. See also Footwork.
Playing for his average -- Accusation levelled at a batsman who plays the role of the blocker when his team needs quick runs.
Playing forward -- When batting, to play a ball off the front foot, a good strategy against an overpitched ball. See also Footwork.
Point -- Fielding position square of wicket on off side.
Popping crease -- A transverse line four feet in front of the bowling crease. Please see above diagram for a graphical representation of the pitch. The batsman must ground his bat or body behind this line in order to complete a run or to avoid being stumped by the wicketkeeper. As he releases the ball, the bowler must keep some part of his front foot behind the popping crease if he is not to bowl a no-ball.
Protective equipment -- Pre-war photographs show Bradman and others going out to bat in little more than pads, skimpy rubber-spiked gloves and a green Australian cap. Modern batting gloves are far more heavily padded, and yet batsmen seem to suffer more broken fingers than ever. Minimal batting equipment consists of pads for the shins and knees, a strap-on foam pad for the leading thigh, a box and a pair of gloves. Oh yes, and a bat. Other batsmen may variously add a second thigh pad, foam pads for the leading forearm and chest and - universally in modern Test cricket - a helmet, usually with a metal grille in front of the face. Certain short, nervous or pessimistic club batsmen also bat in helmets, seemingly unaware of the automatic response of the opposing fast bowlers: "Wonder what that sounds like".
Pull -- A cross-bat, usually back-foot batting shot, directed into the sector between long-leg and mid-on.
Push him! -- Batsman's call to his partner, urging him to run the first run quickly in the hope of inducing a mistake from the fielder, and thus turning one run into two.
Pyjamas -- Derogatory term for the coloured clothing worn in certain forms of one-day cricket. Advocates of coloured clothing regard its detractors as stick-in-the-mud traditionalists, but this is to overlook an important truth - it is invariably hideous, designed with the taste and discrimination of a two-year-old in a paint factory.
Queensland -- The premier Australian State
Quicks -- (usually plural) Fast bowlers.
Rabbit -- Not-very-competent batsman, usually a tail-ender.
Ratings -- (2) Once upon a time, it was sufficient for a sporting hero to score the winning try against the All Blacks, or to clear six cubits and a span in the high jump. Not any more; now that everything and everyone is sponsored, the Managing Director of Dougal's Dog Biscuits wants to know that he is backing the leader in his field, so everyone has to be ranked. Cricket has always attracted more than its share of statistical anoraks. In the old days, they would marvel at the third decimal place of Denis Compton's batting average, but there was always the suspicion that a mere mean didn't fully reflect the value of the runs scored or the wickets taken. This, combined with the advent of the computer, led the accounting firm PriceWaterhouseCoopers to spot the chance of some cheap publicity by devising a more sophisticated and 'scientific' system for ranking cricketers. The method they came up with awards points for batting and bowling performances, but applies weightings for the strength of the opposition and according to the high- or low-scoring nature of the match. Thus five top-order wickets against Australia in a high-scoring match (by implication in good batting conditions) will earn a bowler more points than five New Zealand tail-enders on a cabbage patch. A Test player's PwC rating is now a part of the profile that Channel 9 displays whenever it needs to fill a lull in proceedings. The accountants must be delighted. For full details of the method, and the current ranking list of Test players, visit PriceWaterhouseCoopers site at
Records -- Cricket is full of records. So full, in fact, that hardly a Test match goes by without a commentator announcing (or being prompted to announce by the shadowy man at the back of the box) that 'This is now the highest seventh-wicket partnership for Pantsland against Trouserstan on this ground,' or something of the sort. These records are often all the less remarkable, when you consider that it this may well be only the fifth time the two teams have met at that venue, and one of those matches was rained off.
Retired hurt -- Entry in the scorebook against a batsman who was incapacitated during his innings. Such a batsman is considered not out, and may resume his innings, if fit, at the fall of a wicket. The same entry is used, out of delicacy, where, as occasionally happens, a batsman retires dead.
Return crease -- longitudinal line, four feet either side of the middle stump. Please see this diagram for a graphical representation of the pitch. The bowler must keep all of his back foot inside this line if he is not to bowl a no-ball.
Reverse sweep -- An unorthodox batting shot, popular in the one-day game, played by a right-handed batsman as if left-handed, or vice-versa.
Reverse swing -- A recent innovation in fast bowling technique, by which an old ball can be made to swing sharply, and in the opposite direction to that achieved by conventional swing. The cause of much, mostly ill-informed, speculation about ball tampering, reverse swing can be achieved by perfectly legal means.
Rope -- See Boundary.
Rough -- Bowler's footmarks, usually outside a right-handed batsman's leg stump, from which spin bowlers, especially wrist-spinners, can obtain more turn than from smooth areas of the pitch.
Round the back yard -- A batsman bowled by a ball that passes behind his legs.
Round the wicket -- The position of the bowler relative to the wicket, such that his bowling arm is on the far side of the bowler's body from the wicket - i.e. to the right of the wicket for a right-arm bowler. See also Over the wicket.
Run -- The basic unit of scoring. To complete a run, each batsman must run from the position he stands in as the bowler bowls to make his ground at the other end, without being run out. Having completed the first run, they may turn and run more runs, as long as it is safe to do so without being run out. (see also One short)
Runner -- Where a player has sustained an injury during the game that leaves him fit to bat but unable to run, another member of his team (not a substitute), wearing the same protective equipment, may do his running for him. By introducing a third opinion into the debate over whether to take a run, this can produce hilarious - sorry, embarrassing - results.
Running on -- Commentator's shorthand for a bowler's offence in following through too close to the line of the stumps. A FoxSport graphic almost as familiar as the record winning fourth-innings total shows the area, 12 inches either side of the middle stump and beginning five feet in front of the popping crease, in which the bowler may not put his feet. (Small marks on the bowling crease and at the sides of the pitch provide a guide for the umpires.) The restriction was introduced to prevent bowlers roughening the pitch on the line of the wicket, thus providing an unfair advantage to spin bowlers from the other end. A bowler who infringes this law receives a caution from the umpire, followed by a final warning and removal if he persists.
Run out -- If the fielding side can dislodge a bail from the wicket with the ball before the batsman nearer that wicket has made his ground, that batsman is out, run out, and the run he was attempting does not count. The bowler is not credited with the batsman's wicket. See also Out.
Score -- A batting side's score is expressed as a total of runs scored for wickets lost, e.g. 176 for 5 or 176-5. In Australia and New Zealand, this convention is often reversed - 5 for 176. The score for a completed innings is usually written simply as a total of runs - e.g. 355, rather than 355-10 or 355 all out.
Scorer -- One of (usually) two off-field officials, whose job is to record the events of the match in the scorebook. Each side will usually supply one scorer (except in Townsville); two scorers help each other with the identification of players and in making sure the two books agree. They are the intended recipients of the umpires' signals (with the exception of the raised finger for 'out'), and produce a summary of each batsman's innings and an analysis of each bowler's overs. Sounds great, doesn't it? At club level, it doesn't often work this way, and unless a willing schoolboy can be pressed into service , the players waiting to bat have to keep score themselves. The result is a scoresheet in a number of varyingly legible hands, a corresponding degree of variation in the accuracy of the arithmetic and, considering all this, remarkably few fights over the result at the end of the match.
Seam -- The six rows of raised stitching around the equator of a cricket ball.
Seam bowler-- Bowling technique that causes the ball to deviate by landing the seam on the pitch.
Seamer -- See Seam bowler.
Season -- Cricket is known as a summer game, and so it is, but the wide range of climate in cricketing countries means that the timing of the season varies widely around the world. In Europe (Britain and, to some extent, Ireland, Holland and Denmark), the season begins in mid-April and extends to mid-September, with Test matches played in June, July and August. In cricketing archives, European seasons are the only ones referred to by a single year. Cricket in the the Southern Hemisphere - in South Africa, New Zealand, Zimbabwe and Australia - occupies the corresponding months of the Southern summer. As in Europe, the main considerations are of firm ground and length of daylight. (See Bad light.) In tropical countries, in Asia and the Caribbean, warm weather is not usually a problem, but monsoons, hurricanes and the like can be. For this reason, the international season is usually concentrated in the early months of the year, although the domestic season extends either side of this. In all countries outside Europe, a season is referred to by the two years it spans.
Seeing it like a [insert large spherical object here] -- (of batsman) Well established and accustomed to the conditions, so that he finds the flight and speed of the ball easy to judge.
Selectors -- Members of the committee that selects a country's Test team.
Session -- One of the three periods of play, usually of approximately two hours each, on each day of a first class match.
Sheet-anchor -- Variously appreciative or euphemistic term for a blocker.
Shooter -- A ball which, after pitching, travels almost along the ground. Impossible for the bowler to bowl intentionally but, when straight and fast, almost always terminal for the batsman.
Short -- Prefix added to name of fielding position, similar to 'silly'. It indicates 'close to the bat'. To confuse the Americans - and others - it's usually 'silly point' or 'silly mid-on', but 'short mid-wicket' or 'short extra cover'.
Shortpitched -- A ball whose length gives the batsman time to play it easily off the pitch with his weight on the back foot.
Shoulder arms -- Commentator's term for the technique of lifting the bat out of the path of a ball that the batsman judges to be safely away from his wicket.
Sightscreen -- White-painted board placed at the end of the ground behind the bowler in order to give the batsman a clear background against which to see the ball. Also target offered to bowler who is having difficulty locating the wicket.
Signals -- The means by which the umpires communicate their decisions to the scorers and players. They sound - and sometimes look - curiously masonic, but with the exception of the strange and pointless One Short signal, serve their purpose well. David Shepherd's (see also Nelson) variation on the leg-bye signal is worth the admission fee on its own.
·Boundary, four: forearm waved horizontally at waist height ·Boundary, six: both arms raised above the head ·Bye(s): one arm raised above the head ·Dead ball: arms crossed and uncrossed below waist height, with call of 'dead ball' ·Leg-bye(s): tapping a raised knee with one hand ·No-ball: one arm extended horizontally, with call of 'no ball' ·One short: arm extended horizontally and bent with hand touching shoulder, with call of 'one short....oi, scorers, ONE SHORT!' ·Out: see Finger ·Wide: both arms extended horizontally, with call of 'wide ball'
Silly -- Prefix added to name of fielding position to indicate that it is extremely close to the bat, e.g. silly mid-on, silly point.
Single -- One run, as distinct from the first of several. The seemingly obvious other forms - 'double', 'triple' are not used.
Six -- Cricket, chapter two, verses nine to twenty-seven: And the Lord spake, saying: "First shalt thou hit the ball beyond the boundary on the full. Then shalt thou score six runs, no more, no less. Six shall be the number thou shalt score, and the number of the scoring shall be six. Seven shalt thou not score. Neither score thou five, excepting that thou then proceed to six. Once the number six, being the sixth number, be reached, then swingest thou thy holy bat of Noah and Sons against thy foe who, being naughty in my sight, shall snuff it." Amen.
Skipper -- See Captain.
Skier, skyer -- A ball hit so high in the air that it descends almost vertically. Especially dangerous if it comes down close to the wicket, giving several fielders the chance to assume that someone else will catch it.
Sledging -- A term that originated in Australia for a practice that is probably as old as the game, the verbal abuse of opponents. Batsmen are more usually targets than sledgers, partly because they are outnumbered on the field, and partly because sledging can involve long words, which tend to frighten them. With the increasing use of on-field effects microphones in TV coverage of cricket, sledging poses a knotty problem. The TV technicians are instructed to switch on the microphone only as the bowler starts his run, and to switch it off again as soon as the ball hits or passes the bat. Despite this precaution, you didn't have to be an expert lip-reader to catch Darren Gough's 'fook me!' after he'd bowled Australia's Greg Blewett with a no-ball at Edgbaston in 1997. (Gough had Blewett caught at slip with his next ball.)
Slip -- Fielder in catching position, behind the wicket on the off side. At Test level, this is the position for the sharpest-eyed, surest-handed men in the team; in a club side, the two 50-year-old, sixteen-stone endomorphs are usually parked there because they don't often have to run far. Multiple fielders may play in this position and are called 1st, 2nd and 3rd slips, with the 1st slip being closest to the wicket-keeper. See also Fielding position.
Slog -- Unorthodox attacking batting shot, usually played regardless of the merits of the delivery. Also used generally of the closing stages of a one-day innings, where scoring quickly is more important than conserving wickets.
Soft hands -- Nothing to do with Vasoline. This is part of a batsman's defensive technique by which he allows the bat to yield on contact with the ball. The idea is that, even if the ball turns or bounces unexpectedly, an uncontrolled shot played with soft hands is less likely to carry to the close fielders.
Spell -- Sequence of consecutive overs bowled by one bowler from one end. (Interspersed, obviously, with overs by other bowlers from the other end.) A fast bowler can seldom sustain peak effectiveness for more than about ten overs, but spells of four to eight overs are more usual; slow bowlers can bowl much longer spells, although even they tire eventually.
Spin specialist -- Not a true specialist, since any batsman that can't play fast bowling is unlikely to make much of an impression, a batsman who is comfortable against the subtle menace of spin is an asset to any team.
Spinner -- A bowler whose bowling style incorporates some form of spinning the ball. See Finger spinner, Wrist spinner.
Splice -- The V-shaped join between the willow blade and cane handle of the bat. The natural compliance of the wood has little effect up here, so a ball that bounces sufficiently to hit the splice will cause the batsman some discomfort.
Square -- The closely-mown central part of the playing area, from which pitches are prepared. The width of the square varies with the size and prestige of the ground, while its length, of course, is fixed at a little over 22 yds. The square at Wanderers is 4 pitches wide, while a Test match ground might have the space for 10 or more.
Square (position) -- Fielding position close to an imaginary line drawn at right angles to the centre-line of the pitch and passing through the batsman's guard position. Also used to describe the location of other things such as batting shots.
Square cut -- See Cut.
Stance -- See Guard.
Standing back -- Term used to describe the position of the wicketkeeper 10 to 20 yards behind the wicket. Used with a fast bowler so the wicketkeeper has more time to react.
Standing up -- Term used to describe the position of the wicketkeeper immediately behind the wicket. Used with a slow bowler to be in position to perform a stumping.
Stock bowler -- Bowler whose primary task is to bowl a large number of overs as economically as possible. (See Economy.) Something few bowlers will admit to being (see Strike bowler) but a role that someone has to play to prevent the batsmen filling their boots on an easy pitch.
Straight bat -- The technique of holding the bat perpendicular to the ground, face to the bowler, that gives the best chance of hitting a good ball. Used as a byword for correct, disciplined batting, and a good way to avoid hearing "Bad luck, mate".
Sticky dog -- See Sticky wicket
Sticky wicket -- A wet pitch, drying in the sun, on which batting is extremely difficult. Rare in Townsville, now that pitches are covered. Sometimes called a 'sticky dog'.
Strike bowler -- A bowler, usually a fast A bowler or an aggressive spinner, whose primary aim is to take wickets. What every A bowler would like to think he is; best employed in short spells so that he is fresh and effective when he is most needed.
Striker -- The batsman facing the bowling. See also Non-striker.
Stroke -- See Batting Shots.
Strokemaker -- An aggressive, hard-hitting batsman, usually better suited to the middle of the batting order than to the top. Australia's M.E.Waugh (b.1965) is perhaps the leading example in modern Test cricket.
Stumped -- If the wicketkeeper removes a bail from the wicket with the ball, while the striker is out of his ground but not attempting a run, the striker is out, stumped. The bowler is credited with this wicket. Only the wicketkeeper may perform a stumping: if any other fielder touches the ball, even unintentionally, the batsman is run out, not stumped.
Stumps -- (1) The three posts which hold the two bails. The bails rest in grooves at the top of the stumps. Together, the stumps and bails comprise a wicket. The three stumps are individually known as the off stump, the leg stump and the middle stump. (2) Term used, most commonly in Australia, for the end of a day's play.
Substitute -- A fielder deputising for a teammate who is incapacitated during the game, not simply unable to field due to being 55 and sixteen stone. A substitute may not bat or bowl.
Sundries -- Australian term for extras.
Sweep -- A front-foot leg-side batting shot played with bat parallel and very close to the ground. Possible only against slow bowling, and must be skilfully played to avoid giving a catch off the top edge of the bat.
Sweeper -- Modern term, scorned by the purists, for a fielder on the extra-cover boundary, usually in a one-day match, to cut off an aggressive batsman's favourite scoring shot.
Swing -- Bowling technique that causes the ball to deviate in the air. Factors that influence this deviation include: the angle of the seam relative to the travel of the ball, the relative shininess of the two sides of the ball, the bowler's arm and hand action, the hardness and prominence of the seam, cloud cover and relative humidity. That the ball does swing is evident even to the casual observer, but to date, no amount of scientific investigation has fully explained the mechanism by which it does so.
Swing bowler -- A bowler who employs swing in his bowling.
Tail-ender -- Batsman, usually in the team as a bowler, who bats late in the order.
Take guard -- To mark, with the help of the umpire, the resting position of the bat on the popping crease. The batsman may ask to cover, for example, leg stump or leg stump and middle stump. This is important in that it determines the position of the batsman's eyes, and hence his judgement of the balls he has to play and those he can safely leave alone.
Taken off -- (Of bowler) prevented from bowling again in the innings. (See Caution, Running on, Bouncer, Beamer.)
Tea -- The first thing on the mind of a certain type of amateur cricketer . A club may have a cabbage patch for a square, provide neither scorer nor umpire and possess neither sightscreens nor decent changing rooms, and yet remain on the fixture list year after year; but should it provide substandard refreshments in the interval between innings, questions will be raised at the AGM as to whether this is a worthy place for us to be spending our weekends. Draw your own conclusions.
Test -- The highest level of cricket. A Test is a first class match played between two full international teams over five days, usually as part of a series of three, five or six matches. At present, there are ten Test-playing countries: Australia, Bangladesh, England, India, New Zealand, Pakistan, South Africa, Sri Lanka, West Indies and Zimbabwe.
Testimonial match -- Non-competitive match, nowadays usually in one-day format, played to raise funds for a player's benefit, or for some other cause. Teams are often pro-celebrity based, or feature famous players from overseas or years gone by.
Third man -- Fielding position on the boundary, behind the wicket on the off side.
Tie -- A match that finishes - both sides' innings completed - with the scores level is a tie. This is a rare occurrence. Note that if the scores are level but the side batting last has not completed its innings, the match is a draw, not a tie.
Time -- The umpire's call to indicate the end of a session or a day's play. He then removes the bails from the wicket.
Timed out -- After a wicket falls, the next batsman has two minutes to appear on the field. Should he intentionally take longer than this - i.e. not because five wickets have fallen in two overs and he is frantically trying to get his box in the right way up - he may be given out. Nope, never seen this one either. See also Out.
Timing -- The difference between that exquisite moment when a gentle push sends the ball speeding to the rope, and the big heave that goes nowhere and leaves your arms vibrating and your teeth feeling like Pink Panther-style crazy paving. It means meeting the ball with the sweetest part of the bat at the optimum point in its trajectory, thus conserving the kinetic energy the ball already has. It is what makes the best batsmen such a pleasure to watch - unless you happen to be bowling to them, of course.
Topspinner -- A wrist-spinner's delivery bowled to spin 'end-over-end', in the direction of travel. Rather than turning, the topspinner picks up speed after pitching. Some finger-spinners also bowl a variety of topspinner.
Toss -- After naming their players, the captains toss a coin. The winner of the toss may elect to bat or field first. Unless the conditions are very likely to favour his swing or seam bowlers, the winning captain will usually choose to bat.
Trapped -- Lazy commentator's or journalist's automatic description of a batsman being out lbw, so much so that it may appear three or four times in an account of a single innings.
Trundler -- A club player who may once have been a fast bowler, but who is now reduced by age to bowling at slow-medium pace. Immensely boring to watch and to play against, a true trundler is still fiendishly difficult to score off. This may be why every club team seems to have one.
TV Replay -- A replay on TV. Current Test rules allow for a third, off-field umpire to adjudicate line decisions - i.e. run-outs, stumpings and boundaries, but not catches or lbws - with the aid of slow-motion replays.
Twelfth man -- See Substitute.
Umpire -- One of the two officials who control the game on the field. At first-class level, these are usually respected ex-players with a detailed knowledge of the game. This is true of some club umpires too, but sadly, not of many.
Unbeaten -- Not out.
Underarm -- From being a dirty part of most cricketers, this became a dirty word in the game in (I think) 1978. With New Zealand requiring six to win from the last ball of a one-day international, Australian captain Greg Chappell called on his brother Trevor to bowl the last ball underarm, along the ground. Underarm bowling was the norm in the game's formative years in the 18th century, but then so were top hats, powdered wigs and Union Jacks in the American colonies. The game has, of course, moved on since then, but underarm bowling remains legal, so long as the bowler informs the batsman of his intention. After the Chappell incident, however, a rule was introduced to require overarm bowling in one-day internationals.
Unorthodox spinner -- A seldom used term for Wrist spinner.
Use his feet -- When batting, for the batsman to leave his crease to bring himself closer to the pitch of the ball, or even to turn a good-length ball into a full toss. In doing this, he risks being stumped if he misses the ball, but it is a tactic that can upset a bowler's rhythm and accuracy.
V, in the -- Between mid-off and mid-on - part of the 'straight bat' theory of batting. This is where you can hit the ball without hitting across the line.
Wa-hoo -- see Cow shot
Waaaaaaaaaaaah? -- See How's that?
Wait! -- The call from one batsman to the other indicating that he should wait before running. See Calling.
Walk -- (of batsman) leave the field voluntarily when dismissed, without waiting to be given out by the umpire.
Wicket -- (1) The structure of three vertical stumps and two horizontal bails, 28 inches high by nine wide, at either end of the pitch, that it is the batsman's primary responsibility to defend. (2) By extension from (a), the batsman's right to be on the field; by getting a batsman out, a bowler is said to take his wicket. (3) Term colloquially but incorrectly used to refer to the pitch.
Wicketkeeper -- A specialised fielder who stands behind the wicket to catch those balls the batsman does not hit. To a slow bowler, he will stand immediately behind the wicket ('standing up'), in order to perform a stumping. To a fast bowler, this is too difficult and dangerous, so he stands 10-20 yards from the wicket ('standing back'), where he has more time to react. The wicketkeeper wears heavy leather gauntlets to protect his hands and pads similar to the batsman's on his shins.
Wide -- A ball that passes so far from the batsman that he cannot hit it, something that few umpires at club level seem competent to judge once, let alone to judge consistently. The batsman can be out to a wide in any way that is physically possible, given that the ball may not, by definition, pass within reach of the wicket or his bat. A wide counts one run to the batting side's score.
Willow -- Wood from which cricket bats are made, usually grown in eastern England, even for those bats made in other countries. Hence 'to wield the willow', which means to bat and is not - in most cases - synonymous with 'to beat the bishop'.
Winning Margin -- If the side batting last wins the game, its margin of victory is expressed as the number of wickets still standing as it passes the winning target. The result of the first Test in the 1997 Ashes series was as follows:
Australia 118 and 477
England 478-9 dec and 119-1
England won by nine wickets
If the side fielding last wins the game, its margin of victory is the difference between its total of runs and that of the other side. The result of the third Test of the 1997 Ashes series was as follows:
Australia 235 and 395-8 dec
England 162 and 200
Australia won by 268 runs
Where one side's score in one innings is greater than the other's aggregate of two completed innings, the winning side is said to win by an innings and the difference between the totals. The result of the fourth Test in the 1997 Ashes series was as follows:
England 172 and 268
Australia 501-9 dec
Australia won by an innings and 61 runs.
Women's cricket -- For too long the Cinderella area of the sport, women's cricket has increased sharply in popularity in recent years. Although physical factors dictate that there is less brute force in the women's game, at the top level it is played with great skill and at a considerable pace.
World Cup -- A one-day international tournament held every four years. The ten Test-playing countries qualify automatically plus Kenya, and are joined by the top three 'minor' countries from the ICC Trophy. The World Cup is presently held by Australia who have won it back-to-back (1999 & 2003). The next world Cup is scheduled for the West Indies in 2007.
Wrist spinner -- Bowler who turns his wrist at the point of delivery to impart spin to the ball. This action can impart far more spin than the finger spinner, and by varying the angle of the wrist, the bowler can vary the direction of the spin, and thus the turn of the ball. (See Googly) A right-arm wrist spinner is a leg-spinner.
Wrong'un -- See Googly
XI -- Conventional notation for a cricket team, or 'eleven'. 'The Duchess of Norfolk's XI' is not a shocking Victorian novel, but the invited team assembled for a touring team's traditional first fixture at Arundel Castle in Sussex. The Roman numerals are probably a product of English public school elitism - cricket and hockey teams are XIs, rugby union teams XVs, but one seldom hears of a Tottenham Hotspur (football) XI or a Rochdale Hornets (rugby league) XIII. .]
Yes! -- The call from one batsman to the other indicating that he should run. See Calling.
Yorker -- A ball bowled to pitch at the batsman's feet, to pass under his bat and hit the wicket.
ZZZZZ's -- floating zzzzz's is what happens when you watch Bangladesh play Test cricket.